Trouble in Tharbad Adv.Pack - Lord of the Rings - LCG

    Omschrijving

    The Lord Of The Rings Lcg: Trouble In Tharbad - Adventure Pack - FFMEC28 : “The scouts began to return. Some had gone north beyond the springs of the
    Hoarwell into the Ettenmoors; and others had gone west, and with the help
    of Aragorn and the Rangers had searched the lands far down the Greyflood,
    as far as Tharbad, where the Old North Road crossed the river by a ruined
    town.” –J.R.R. Tolkien, The Fellowship of the RingTrouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. After finding their way through several encounters with hostile
    Dunlending warbands, a handful of Middle-earth’s greatest heroes arrive at
    the ancient, ruined city of Tharbad. There, they hope to locate the Dwarf
    named Nalir, who holds information that the White Wizard believes may prove
    valuable in the fight against the Dark Lord of Mordor. Finding the Dwarf
    proves to be a matter of very little difficult, but gaining the information
    he can provide proves to be a greater challenge…The sixty cards of Trouble in Tharbad introduce a new hero, three copies of each new player card, and scenario
    in which your heroes must help Nalir extricate himself from the unfortunate
    predicament into which he has placed himself. You must battle Orcs, slip
    through abandoned streets, and seek to elude the spies from Mordor who have
    also taken an interest in the Dwarf and his information. Additionally, Trouble in Tharbad adds more support for the Silvan and Gondor traits, the Doomed X keyword, decks that keep their threat levels at
    twenty or below, and more!This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: The Voice of Isengard are required to play.
    Productformulier

    Trouble in Tharbad Adv.Pack - Lord of the Rings - LCG

      Engels

      Leid je gezelschap tijdens hun unieke avonturen in Tolkiens Midden-aarde!

      Adviesprijs: €17,99

      €17,99 €13,99 Incl. BTW

        Niet op voorraad

        • Besteld voor 17:00, vandaag verzonden
        • Gratis verzenden in NL vanaf 70 euro
        • Gratis op te halen in Delft
        Product specificaties
        Minimum leeftijd:
        Vanaf 12 jaar
        Categorie:
        Living Card Games
        Aantal spelers:
        1 tot 2 Spelers
        Moeilijkheid:
        Niveau 6,4 / 10
        Speelduur:
        60 minuten

        SKU: FFMEC28
        Barcode: 9781616618599

        Leid je gezelschap tijdens hun unieke avonturen in Tolkiens Midden-aarde!

        Omschrijving

        The Lord Of The Rings Lcg: Trouble In Tharbad - Adventure Pack - FFMEC28 : “The scouts began to return. Some had gone north beyond the springs of the
        Hoarwell into the Ettenmoors; and others had gone west, and with the help
        of Aragorn and the Rangers had searched the lands far down the Greyflood,
        as far as Tharbad, where the Old North Road crossed the river by a ruined
        town.” –J.R.R. Tolkien, The Fellowship of the RingTrouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. After finding their way through several encounters with hostile
        Dunlending warbands, a handful of Middle-earth’s greatest heroes arrive at
        the ancient, ruined city of Tharbad. There, they hope to locate the Dwarf
        named Nalir, who holds information that the White Wizard believes may prove
        valuable in the fight against the Dark Lord of Mordor. Finding the Dwarf
        proves to be a matter of very little difficult, but gaining the information
        he can provide proves to be a greater challenge…The sixty cards of Trouble in Tharbad introduce a new hero, three copies of each new player card, and scenario
        in which your heroes must help Nalir extricate himself from the unfortunate
        predicament into which he has placed himself. You must battle Orcs, slip
        through abandoned streets, and seek to elude the spies from Mordor who have
        also taken an interest in the Dwarf and his information. Additionally, Trouble in Tharbad adds more support for the Silvan and Gondor traits, the Doomed X keyword, decks that keep their threat levels at
        twenty or below, and more!This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: The Voice of Isengard are required to play.
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