Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment.
This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find updated and collated rules from classic publications, to help you add new elements and fun options to your ongoing campaigns.
This 128-page hardback supplement contains:
– Underhive Nemeses: Rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities.
– Living Settings: A guide to creating organic, evolving settlements to set your campaigns in, with variable population, commerce, and environments. Includes six example settings.
– Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price.
– Seven scenarios: Including four Arbitrator Scenarios and three Gang Raid plots.
– Uprising Campaigns: A complete narrative campaign based around the breakdown of Imperial law and the rise of recidivist elements, including six scenarios.
– Outlaw Brutes: Four new horrors and abominations to test your gangs... or bolster them.
– House Gang Vehicle Rules: New vehicle options for Van Saar, Escher, Goliath, Orlock, Cawdor, and Delaque gangs, including rules for Delaque Vehicle Gang Tactics.
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, and Necromunda: Book of the Outlands, both available separately, to use all the contents of this book.